﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Tasks.Common.Entitys;
namespace Tasks.UI.Models.SceneryModels
{
    public class SeceneryLibraryManageModel:BaseManageModel
    {
        public IList<Scenery> Scenerys { get; set; }
        #region Level

        private Int32 m_level;

        /// <summary>Gets or sets Level</summary>
        public Int32 Level
        {
            get { return m_level; }
            set { m_level = value; }
        }

        #endregion

        public string SceneryName { get; set; }
        #region Province

        private Int32 m_province;

        /// <summary>Gets or sets Province</summary>
        public Int32 ProvinceID
        {
            get { return m_province; }
            set { m_province = value; }
        }

        #endregion

        #region City

        private Int32 m_city;

        /// <summary>Gets or sets City</summary>
        public Int32 CityID
        {
            get { return m_city; }
            set { m_city = value; }
        }

        #endregion

        #region Area

        private Int32 m_area;

        /// <summary>Gets or sets Area</summary>
        public Int32 AreaID
        {
            get { return m_area; }
            set { m_area = value; }
        }

        #endregion
        public int SceneryID { get; set; }
        public string objName { get; set; }
        public int objID { get; set; }
    }
}